Gameplay is similar to EA Chicago's Fight Night: Round 3, featuring a focus on up-close brawling, mixing up blocks, throws, parries, and using the right analog stick to deliver stronger attacks. However, throws and environmental damage remain in the game. The game's executive producer, Kudo Tsunoda, has stated that he did not feel that wrestling and hip-hop went particularly well with each other. Def Jam: Icon is less wrestling-oriented than the previous games, Def Jam Vendetta and Def Jam: Fight for NY.
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